Books
Illustrated chronicles, fantastic literature, and accounts of places that have never appeared on any respectable map.
Independent Fabricators of Imaginary Worlds
Strange worlds. Curious artifacts. Extraordinary diversions.
Phanicom is an independent creative concern devoted to the invention of peculiar worlds and their inhabitants, and the manufacture of the books, games, toys, and assorted curiosities through which they escape into our own.
Enter the Moribund World →From the Phanicom Catalogue · Issue No. 1
A fantastic excursion into a world in an advanced state of decay.
Accompany The Metallic Monks through a brief interactive segment and discover a lavishly presented, interactive hybrid Computer Software Game and TTRPG source book, a 114-page chronicle of Phantaghiro's misfortunes, encounters, and other disagreeable circumstances presented in The Phanicom Book Reader, a proprietary apparatus of our own construction.
A peculiar hybrid of game and illustrated literature, conceived as a single experience.
An invitation to turn the page.

A Book With a World Inside It
This is no ordinary electronic book.
You can almost feel the pages turn beneath your fingers as you listen to its softly rustling pages.
What sensual and fantastic wanderings does the book contain?
But the book must first be reached.
A short game hub world, The walking keep of the Metallic Monks, serves as the threshold between the reader and their adventures in the Moribund World. The adventure and the book are not separate attractions, but constituent parts of the same curious contraption.
Both Windows and Macintosh editions are included with each digital purchase.
The Phanicom Concern
Phanicom is an independent game company and creative workshop operating at the intersection of literature, play, illustration, and physical manufacture.
We build imaginary places, populate them with improbable inhabitants, and devise the various mechanisms by which the public might encounter them.
Sometimes the result is a computer game. Sometimes a book, a toy, or some curious article that resists conventional classification.
Our interests lie in the fantastic, the grotesque, the beautiful, the mechanical contrivance, and the thoroughly inexplicable.
We believe that imaginary worlds ought not to remain imprisoned within a single medium.
Illustrated chronicles, fantastic literature, and accounts of places that have never appeared on any respectable map.
Interactive worlds of exploration, consequence, mechanical ingenuity, and unexpected discovery.
Figures, playthings, and tangible curiosities extracted from the imagination and given physical form.
Moving pictures, experimental contraptions, and other productions for which no satisfactory classification yet exists.
Further Transmissions
New worlds are under construction. Additional publications, games, toys, and assorted oddities will emerge in due course.
Follow the Phanicom concern for dispatches from the workshop, glimpses of unfinished inventions, and announcements of new manifestations.