Independent Fabricators of Imaginary Worlds

Books.
Games.
Toys.
Physical Media.

Strange worlds. Curious artifacts. Extraordinary diversions.

Phanicom is an independent creative concern devoted to the invention of peculiar worlds and their inhabitants, and the manufacture of the books, games, toys, and assorted curiosities through which they escape into our own.

Enter the Moribund World →

From the Phanicom Catalogue · Issue No. 1

Phantaghiro
in the Moribund World

A fantastic excursion into a world in an advanced state of decay.

Accompany The Metallic Monks through a brief interactive segment and discover a lavishly presented, interactive hybrid Computer Software Game and TTRPG source book, a 114-page chronicle of Phantaghiro's misfortunes, encounters, and other disagreeable circumstances presented in The Phanicom Book Reader, a proprietary apparatus of our own construction.

A peculiar hybrid of game and illustrated literature, conceived as a single experience.

An invitation to turn the page.

Illustrated spread: Phantaghiro despairs in the depths of the Oubliette
Phantaghiro ornamental title artwork

A Book With a World Inside It

Literature by unusual means.

This is no ordinary electronic book.

You can almost feel the pages turn beneath your fingers as you listen to its softly rustling pages.

What sensual and fantastic wanderings does the book contain?
But the book must first be reached.

A short game hub world, The walking keep of the Metallic Monks, serves as the threshold between the reader and their adventures in the Moribund World. The adventure and the book are not separate attractions, but constituent parts of the same curious contraption.

Specifications

Contents
Interactive hub and illustrated chronicle and source book.
Extent
114 lavishly presented pages
Digital apparatus
Windows and Macintosh
Physical manifestation
Available by direct inquiry
Inquire About the Physical Edition ↗

Both Windows and Macintosh editions are included with each digital purchase.

Delivery, refund, license, privacy & system requirements →

The Phanicom Concern

A manufactory of impossible things.

Phanicom is an independent game company and creative workshop operating at the intersection of literature, play, illustration, and physical manufacture.

We build imaginary places, populate them with improbable inhabitants, and devise the various mechanisms by which the public might encounter them.

Sometimes the result is a computer game. Sometimes a book, a toy, or some curious article that resists conventional classification.

Our interests lie in the fantastic, the grotesque, the beautiful, the mechanical contrivance, and the thoroughly inexplicable.

We believe that imaginary worlds ought not to remain imprisoned within a single medium.

Books

Illustrated chronicles, fantastic literature, and accounts of places that have never appeared on any respectable map.

Games

Interactive worlds of exploration, consequence, mechanical ingenuity, and unexpected discovery.

Toys

Figures, playthings, and tangible curiosities extracted from the imagination and given physical form.

Physical Media

Moving pictures, experimental contraptions, and other productions for which no satisfactory classification yet exists.

Further Transmissions

The machinery is still in motion.

New worlds are under construction. Additional publications, games, toys, and assorted oddities will emerge in due course.

Follow the Phanicom concern for dispatches from the workshop, glimpses of unfinished inventions, and announcements of new manifestations.